One of my courses this term is Training and Development. While reading a chapter in the textbook Managing Performance Through Training and Development, I came upon the term known as Gamification.

The following is an excerpt from the textbook. (Saks, A. M., Haccoun, R. R., 2016. Managing Performance Through Training and Development 7e. Toronto: Nelson Education.)

“Gamification refers to the use of game mechanics and elements from video games to engage and motivate employees in the workplace. Gamification is also being used for training and development to make learning more interactive, engaging, and fun ….To be most effective, simulation games must actively engage trainees in learning the training material and they should be used in conjunction with or as a supplement to other instructional methods (e.g., lecture, discussions). Furthermore, learning principles must be incorporated into the design of simulation games” (Saks & Haccoun, 2016).

This makes me smile. Video games have been such a large part of my life and to see them used in such a way is fantastic. Educational games have been around a long time and even the ones not made for education per se, still teach things and make people think. To be used for training is an excellent idea that I think will continue in popularity as video game technology advances.  Once Virtual Reality technology gets better, it would be a great platform for training through video games. Similar to that of various simulations, it would put employees in situations that happen in real life but have no irl consequences.

This got me thinking on how Gamification and game based learning would work in the gaming industry. Weird right? Employees in this industry are surrounded by games everyday. They get to play and test them on the daily. But are games actually used for training in the industry? One game popped into my mind that I think would be great for training. Game Dev Tycoon , “is a business simulation game. In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.” (Retrieved from Games such as this could definitely be used for training. The relevance and opportunity for simulation of real life situations is outstanding.

As a second part to this blog post, I am going to do some research and hopefully get in contact with a game developer or game company. I am going to ask them about gamification and using video games for training at their company. Really looking forward to completing this inquiry for you guys.

Thanks for reading,

~HR Gamer


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